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When this card enters your field, you may rest target resonator.
All items on our website are of n/m or better condition.
Banish this card: Target resonator cannot be targeted by spells or abilities your opponent controls until end of turn.
You may pay L Void 1 less to play this card, if it targets a Saint.
Target J/resonator you control cannot be targeted by spells or abilities until end of turn. Draw a card.
Dear Lord, do you think I am on the correct path this time? ~Jeanne d'Arc, the Awakening Purity
Sets and Rarity:
[Grimm Cluster] The Castle of Heaven and The Two Towers
(TAT-001 — Common)
As an additional cost to play this card, rest two recovered light resonators you control.
Remove target resonator from the game.
Zero, now that I blocked the enemy, finish it!
Okay, leave it to me!
-Almerius, the Magus of Light and Zero, the Flashing Mage-Warrior
L Rest : Target resonator gains [+200/+200] until end of turn.
When a resonator deals damage to this card, this card deals that much damage to that resonator.
[J-Activate] L Void 2
Void 2: Target resonator gains [+0/+200] until end of turn.
[Target Attack] (This card can attack recovered J/resonators.)
When this card enters your field, you may destroy target rested resonator.
Whenever this card attacks, you gain 200 life.
This card gains [+800/+800] as long as you control five or more resonators.
When this card is put into a graveyard from your field, you gain life equal to its DEF.
Come on, victory is ours already! Hip Hip Hurray!
[Grimm Cluster] Vingolf: Engage Knights
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