Track my order(s)
Sell or Trade your cards
The best place to shop for CCG singles in the UK!
Best UK singles prices! Fast delivery (1-3 working days in the UK)! Orders placed before 3pm dispatched same day!
View basket Checkout
Cart is empty
When this card enters your field, you may rest target resonator.
Banish this card: Target resonator cannot be targeted by spells or abilities your opponent controls until end of turn.
You may pay L Void 1 less to play this card, if it targets a Saint.
Target J/resonator you control cannot be targeted by spells or abilities until end of turn. Draw a card.
Dear Lord, do you think I am on the correct path this time? ~Jeanne d'Arc, the Awakening Purity
Sets and Rarity:
[Grimm Cluster] The Castle of Heaven and The Two Towers
(TAT-001 — Common)
As an additional cost to play this card, rest two recovered light resonators you control.
Remove target resonator from the game.
Zero, now that I blocked the enemy, finish it!
Okay, leave it to me!
-Almerius, the Magus of Light and Zero, the Flashing Mage-Warrior
L Rest : Target resonator gains [+200/+200] until end of turn.
When a resonator deals damage to this card, this card deals that much damage to that resonator.
[J-Activate] L Void 2
Void 2: Target resonator gains [+0/+200] until end of turn.
[Target Attack] (This card can attack recovered J/resonators.)
When this card enters your field, you may destroy target rested resonator.
Whenever this card attacks, you gain 200 life.
This card gains [+800/+800] as long as you control five or more resonators.
When this card is put into a graveyard from your field, you gain life equal to its DEF.
Come on, victory is ours already! Hip Hip Hurray!
[Grimm Cluster] Vingolf: Engage Knights
© 2011-2019 Big Orbit Games.VAT Number: 942210166