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BT03 Drum's Adventure

Drum's Adventures

[Cast Cost] [Pay 2 gauge]

You may only cast this if you have six or more <<Wizard>> in the drop zone. Destroy all cards on the field!

2 item(s)
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Out of stock
Drum's Adventures

[Cast Cost] [Pay 2 gauge]

You may only cast this if you have six or more <<Wizard>> in the drop zone. Destroy all cards on the field!


Power Ray Maximum
  £0.72
Drum's Adventures

[Cast Cost] [Pay 2 gauge]

Destroy all defense 6000 or less monsters on your opponent's field.

Wisdom is required to avoid conflict. However, it does not mean that you do not fight.

7 item(s)
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Out of stock
Drum's Adventures

[Cast Cost] [Pay 2 gauge]

Destroy all defense 6000 or less monsters on your opponent's field.

Wisdom is required to avoid conflict. However, it does not mean that you do not fight.


Out of stock
Gotcha!
  £0.12
Drum's Adventures

[Cast Cost] [Pay 2 gauge]

You may only cast this if you have 5 life or less. For this turn, the next time you would pay gauge for a monster's [Act] on your field, you may pay from both your gauge and your opponent's gauge. (Advice! That means that you may use the opponent's gauge to pay the costs of "Ganzack Dva" or "Magician Drum"!)

I have you now.


Out of stock
Gotcha! (Foil)
  £1.20
Drum's Adventures

[Cast Cost] [Pay 2 gauge]

You may only cast this if you have 5 life or less. For this turn, the next time you would pay gauge for a monster's [Act] on your field, you may pay from both your gauge and your opponent's gauge. (Advice! That means that you may use the opponent's gauge to pay the costs of "Ganzack Dva" or "Magician Drum"!)

I have you now.


Drum's Adventures

[Equip Cost] [Pay 1 gauge]

When you equip this card, put the top two cards of your deck into this card's soul. At the end of your turn, if this card is at [Rest], you may put a card from this card's soul into the drop zone. If you do not, destroy this card.

6 item(s)
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Out of stock
Drum's Adventures

[Equip Cost] [Pay 1 gauge]

When you equip this card, put the top two cards of your deck into this card's soul. At the end of your turn, if this card is at [Rest], you may put a card from this card's soul into the drop zone. If you do not, destroy this card.


Drum's Adventures

[Call Cost] [Pay 2 gauge & Put the top two cards of your deck into this card's soul] [Counter][Act] "Burn Meteor" You may discard two <<Dungeon Enemy>> from your hand. If you do, destroy an opponent's monster on the field.

[Penetrate] (If this card attacks and destroys your opponent's monster in the center, this card deals damage equal to its critical to your opponent.) [Soulguard] (If this card would leave the field, you may discard one soul to prevent it) [Lifelink 3] (When this card leaves the field, you take damage equal to the Lifelink amount.)

8 item(s)
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Out of stock
Drum's Adventures

[Call Cost] [Pay 2 gauge & Put the top two cards of your deck into this card's soul] [Counter][Act] "Burn Meteor" You may discard two <<Dungeon Enemy>> from your hand. If you do, destroy an opponent's monster on the field.

[Penetrate] (If this card attacks and destroys your opponent's monster in the center, this card deals damage equal to its critical to your opponent.) [Soulguard] (If this card would leave the field, you may discard one soul to prevent it) [Lifelink 3] (When this card leaves the field, you take damage equal to the Lifelink amount.)


Brave, Drum
  £0.76
Drum's Adventures

[Call Cost] [Pay 1 gauge & Put the top card of your deck into this card's soul] Junk Drill When this card attacks your opponent's monster in the center, play "Rock-Paper-Scissors" with your opponent. If you win, for this turn, this card gets [Penetrate].

[Soulguard] (If this card would leave the field, you may discard one soul to prevent it)

Let me show you the power I've gained from training in Dungeon World!

5 item(s)
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Brave, Drum (Foil)
  £2.40
Drum's Adventures

[Call Cost] [Pay 1 gauge & Put the top card of your deck into this card's soul] Junk Drill When this card attacks your opponent's monster in the center, play "Rock-Paper-Scissors" with your opponent. If you win, for this turn, this card gets [Penetrate].

[Soulguard] (If this card would leave the field, you may discard one soul to prevent it)

Let me show you the power I've gained from training in Dungeon World!

2 item(s)
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