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S-UB01 Superhero Wars Omega -Advent of Cosmoman!-

Out of stock

[Call Cost] [Pay 3 gauge]

When this card enters the field or when you [Transform] into it, put the top three cards of your deck into its soul.

This card gets defense+1000 and critical+1 for each of its soul!

At the end of your turn, return this card from the field to hand.

[Double Attack] [Soulguard] [Transform] [Pay 2 gauge]


Out of stock

[Call Cost] [Pay 1 gauge]

This card on your field cannot be destroyed by your opponent's card effects.

[Act]If you are [Ride] on a <<Battle Building>>, drop the top three cards of your deck, put up to one size 3 or greater monster and up to one spell from among them into your hand. You may only use this ability once per turn.

[Double Attack] [Ride] [Pay 1 gauge]


Out of stock

This card gets all abilities of size 5 <<Battleship>>in its soul.

Souls in this card cannot be dropped by your opponent's card effects.

At the start of each player's attack phase, you may call a <<Crew Trooper>> from this card's soul by paying its [Call Cost].

[Double Attack] [Soulguard] [Station] [Put this on top of a <<Battleship>> you are [Station] at on your field]


Out of stock

[Call Cost] [Pay 2 gauge]

If this card has one or less soul, it gets [Weaponry Link].

When a soul is put into this card, you gain 1 life!

[Purge] [Move] [Double Attack] [Soulguard]

[Ride] [Pay 2 gauge]


Out of stock
Hero World
  Contact us for a price

You may use and cards.


Out of stock
Hero World
  Contact us for a price

You may use and cards.


Out of stock

[Call Cost] [Pay 3 gauge]

When this card enters the field or when you [Transform] into it, put the top three cards of your deck into its soul.

This card gets defense+1000 and critical+1 for each of its soul!

At the end of your turn, return this card from the field to hand.

[Double Attack] [Soulguard] [Transform] [Pay 2 gauge]


Out of stock

[Call Cost] [Pay 1 gauge]

This card on your field cannot be destroyed by your opponent's card effects.

[Act]If you are [Ride] on a <<Battle Building>>, drop the top three cards of your deck, put up to one size 3 or greater monster and up to one spell from among them into your hand. You may only use this ability once per turn.

[Double Attack] [Ride] [Pay 1 gauge]


Out of stock

This card gets all abilities of size 5 <<Battleship>>in its soul.

Souls in this card cannot be dropped by your opponent's card effects.

At the start of each player's attack phase, you may call a <<Crew Trooper>> from this card's soul by paying its [Call Cost].

[Double Attack] [Soulguard] [Station] [Put this on top of a <<Battleship>> you are [Station] at on your field]


Out of stock

[Call Cost] [Pay 3 gauge]

When this card enters the field or when you [Transform] into it, put the top three cards of your deck into its soul.

This card gets defense+1000 and critical+1 for each of its soul!

At the end of your turn, return this card from the field to hand.

[Double Attack] [Soulguard] [Transform] [Pay 2 gauge]


Out of stock

[Call Cost] [Pay 2 gauge]

When this card enters the field or [Ride], you gain 2 life. Then, if it entered the field or was [Ride] by another <<Battle Building>> effects, you gain 3 life!

If you are [Ride] on this card, the size of all <<Battle Building>> monster on your field is reduced by 3.

[Soulguard] [Ride] [Pay 2 gauge]


Out of stock

[Call Cost] [Pay 2 gauge]

If this card has one or less soul, it gets [Weaponry Link].

When a soul is put into this card, you gain 1 life!

[Purge] [Move] [Double Attack] [Soulguard]

[Ride] [Pay 2 gauge]