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[Call Cost] [Pay 2 gauge]
When this card enters the field, destroy a card on your opponent's field. Then, if this card entered by [Ambush], destroy a card on your opponent's field, and deal 2 damage to your opponent!
When this card enters the field, draw a card. Then, call up to one <<Dragon Lord>> monster from your hand without paying its [Call Cost], and put this card into that monster's soul.
If this card is in the soul of a <<Dragon Lord>>, that card gets [Soulguard].
[Call Cost] [Pay 1 gauge]
If you have a <<Knight>> item equipped, this card's size is reduced by 1.
All <<Knight>> on your field cannot be destroyed, and their abilities cannot be nullified, by your opponent's card effects.
When an item on your field attacks, for this turn, this card gets critical+1.
You may only cast this card if you have no monsters on your field.
[Equip Cost] [Pay 1 gauge & Pay 1 life]
Equip up to two <<Hero>> items from your drop zone without paying their [Equip Cost]. You may only cast "One Who Leads" once per turn.
[Call Cost] [Destroy one or more <<Black Dragon>> on your field & Pay 3 gauge]
When this card enters the field during the final phase, you may put one <<Black Dragon>> impact from your drop zone on the bottom of your deck. If you do, put up to the top nine cards your opponent's deck, and up to three cards from your opponent's gauge into the drop zone, deal 3 damage to your opponent, and you gain 3 life!!
[Call Cost] [Put a <<Crew Trooper>> from your field into this card's soul & Pay 1 gauge]
The size of all originally size 1 <<Crew Trooper>> on your field is reduced by 1.
[Counter] [Act] During the attack phase, you may call a <<Crew Trooper>> from this card's soul without paying its [Call Cost]. If you do, return this card from the field to hand.
[Move] [Penetrate] [Double Attack]
[Call Cost] [Put two spells from your drop zone into this card's soul & Pay 1 gauge]
At the beginning of your final phase, if you have four or more [Omni Lord] in your drop zone, [Stand] this card, and it can attack during this final phase. Then, if eight or more, for this turn, this card gets [Double Attack].
[Omni Lord] [Penetrate] [Move] [Soulguard]
[Call Cost] [Pay 3 gauge. Then, put two cards from your drop zone into this card's soul]
If your flag is "Legend World", all cards on your field get power+3000, if it is "Star Dragon World", all cards on your field get critical+1.
[Counter] [Act] "Gravity Rest" You may discard two hand cards. If you do, [Rest] all of your opponent's monsters. You may only use this ability once per turn.
[Move] [Penetrate] [Soulguard]
When this card attacks and deals damage to your opponent, if you have an item equipped, draw a card.
This card cannot be called to the center.
[Counter] [Act] Put the top card of your deck into the soul of a monster on your field, and you take 1 damage. You may only use this ability once per turn.
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