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Air role only.
Action: During a conflict at this province, choose a participating character - discard each attachment on that character.
Action: During a conflict at this province, if you control 3 or more participating Bushi characters, choose a participating character - bow that character.
While this character is defending, each character with printed cost 2 or lower does not count its skill toward the resolution of this conflict.
Action: Spend 1 fate - this character gets +Xmilitary until the end of the conflict. X is equal to its Political skill.
Keeper role only.
Action: While this character is participating in a conflict, choose a participating character you control with 1 or more attachments - until the end of the conflict, that character is immune to events.
Action: While this character is participating in a conflict, discard the Imperial Favor - turn each facedown card in each of your provinces faceup. Then, put up to 2 characters from your provinces into play participating in this conflict.
Action: Look at the top 3 cards of an opponent's deck. Discard 1 of those cards, place another on top of that deck, and the other on the bottom of that deck.
While this character is participating in a conflict, ignore the effects of each status token on each participating character.
Action: While this character is participating in a conflict, choose a ready non-participating character with printed cost 2 or lower controlled by each player - move each chosen character to the conflict.
Limit 1 per deck.
Interrupt: When this holding's province is broken - shuffle this card back into your dynasty deck.
Seeker role only.
Interrupt: When the effects of a triggered ability on the attacked province would initiate, if attached character is attacking, sacrifice this attachment - cancel those effects.
Action: During a military conflict in which you are the defending player - turn a dynasty card in the attacked province faceup. Then, if that card is a character, put it into play as a defender.
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