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Fire role only.
Interrupt: When this province is broken, choose an oppenent's character - move each fate from that character to a character you control with no fate.
Cannot be a stronghold province.
Interrupt: When this province would be broken, if there are no honor tokens on it - place 1 honor token on it instead.
Action: While this character is participating in a conflict, discard the Imperial Favor - draw 3 cards. Reduce the cost of each event you play during this conflict by 2.
military conflicts cannot be declared against this holdings's province.
While this character is attacking, only characters that have an odd printed cost count their skill toward the resolution of this conflict.
Action: While the water ring is claimed - ready this character.
Interrupt: When a scorpion character you control leaves play - attach that character to this holding facedown instead of placing it in its owner's discard pile.
Action: Play an attached facedown character from this holding as if it were in this province. Then, sacrifice this holding.
Reaction: After a province this character is attacking is revealed - the attacker has the first action opportunity this conflict.
Reaction: After that character is declared as an attacker, discard the top card of your dynasty deck - this character gets +Xmilitary until the end of the conflict. X is the printed cost of the discarded card.
Reaction: After you play that character - it gains cover until the end of the phase.
Attached character gains the crab clan symbol and the Berserker trait.
Reaction: After your opponent declares a water conflict, choose a Monk character or a character with a Monk attachment - ready that character and draw 1 card.
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