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Water: role only.
Reaction: After this character wins a conflict as a defender, choose an attacking character - remove 1 fae from that character.
Interrupt: When a character you control would leave play - sacrifice this holding instead.
While this character is attacking, each other hcaracter that has no fate on it does not count its skill toward the resolution of this conflict.
Reaction: After the fate phase begins - look at the top 3 cards of your dynasty deck. Then, put them back in any order.
This character gets +2 Military for each ring in each opponent's claimed ring pool.
Reaction: After the Water ring is claimed, choose a Scholar character - honor that character.
Limit 1 per deck.
Action: While this character is participating in a conflict, discard the Imperial Favor - each Shinobi character you control gets +2Political until the end of the conflict.
Action: Choose the topmost event in an opponent's conflict discard pile - this character gains each of that event's action abilities until the end of the phase.
Reaction: After you gain fate for passing in the dynasty phase - gain 1 life.
Action: Discard cards from your dynasty deck until you discard an Imperial card. Then, discard a card in a non-stronghold province you control and put the discarded Imperial card into that province, faceup.
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