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Reaction: After this province is revealed - bow each attacking character.
Where none survive to cremate the fallen, rot and corruption reign.
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This province gets +2 strength while you have a Water role.
Interrupt: When this province is broken, choose a defending character - move that character home.
Interrupt: When you would lose 1 honor for an unopposed conflict - lose 1 fate instead. (Unlimited.)
No attachments except Weapon.
While the [Fire] ring is unclaimed, this character gets +2[Military] and +2[Politics].
This character does not bow as a result of conflict resolution in conflicts in which it lost.
Interrupt: When you would resolve the [Water] ring - instead of the normal ring effect, you may choose and bow any character and you may choose and ready a different character.
Action: During a conflict in which this character is participating - each player adds the bid on his or her honor dial to his or her skill total during this conflict's resolution.
Her face might be bare, but she was never without a mask.
Limit 1 per deck.
You may play cards in adjacent provinces as if they were in your hand.
Action: During a conflict - turn a card in an adjacent province faceup.
Action: During a conflict, choose a participating character you control and a character in your home - switch the chosen characters' locations.
This character gets +X[Military] and +X[Politics]. X is equal to the number of fate in your fate pool.
Immune to Shadowlands and Maho card effects.
Reaction: After this character enters play during a conflict - until the end of the conflict, raise or lower the strength of the attacked province by 1 (to a minimum of 1). (Max 1 per conflict.)
Water role only.
Action: While you are the defending player, choose a bowed character you control - ready that character and move it to the conflict.
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