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Arabian Nights

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Arabian Nights

  
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£3.95 £3.55
Arabian Nights

Pow/Tgh: 0/1

Rules Text:

When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.

All our cards are in near mint condition.

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£169.95 £118.96
Arabian Nights

Rules Text:

Players play a MAGIC subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half his or her life, rounded up.

All our cards are in near mint condition.

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£0.60 £0.54
Arabian Nights

Pow/Tgh: 2/2

Rules Text:

Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

All our cards are in near mint condition.

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£0.75 £0.67
Arabian Nights

Pow/Tgh: 4/1

Rules Text:

Dandân can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Dandân.

All our cards are in near mint condition.

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£0.39 £0.35
Arabian Nights

Rules Text:

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.)

All our cards are in near mint condition.

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£4.95 £4.45
Arabian Nights

Pow/Tgh: 1/1

Rules Text:

Flying

All our cards are in near mint condition.

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£1.77 £1.59
Arabian Nights

Pow/Tgh: 1/1

Rules Text:

Giant Tortoise gets +0/+3 as long as it's untapped.

All our cards are in near mint condition.

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£5.95 £5.35
Arabian Nights

Pow/Tgh: 6/8

Rules Text:

Island Fish Jasconius doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius.

Island Fish Jasconius can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Island Fish Jasconius.

All our cards are in near mint condition.

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£6.95 £5.56
Arabian Nights

Pow/Tgh: 0/2

Rules Text:

Merchant Ship can't attack unless defending player controls an Island.

Whenever Merchant Ship attacks and isn't blocked, you gain 2 life.

When you control no Islands, sacrifice Merchant Ship.

All our cards are in near mint condition.

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£149.99 £104.99
Arabian Nights

Pow/Tgh: 2/3

Rules Text:

You may choose not to untap Old Man of the Sea during your untap step.

{T}: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.

All our cards are in near mint condition.

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£59.95 £41.96
Arabian Nights

Pow/Tgh: 5/6

Rules Text:

Flying

At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.

When you control no lands, sacrifice Serendib Djinn.

All our cards are in near mint condition.

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£1.77 £1.59
Arabian Nights

Rules Text:

Attacking creatures get +2/+0 until end of turn.

All our cards are in near mint condition.

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