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Battle for Zendikar

When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.)

All our cards are in near mint condition.

56 item(s)
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Battle for Zendikar

t: Add 2 to your mana pool.

2, t, Sacrifice Hedron Archive: Draw two cards.

All our cards are in near mint condition.


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Battle for Zendikar

Mana Cost: 1

Artifact - Equipment

Equipped creature gets +1/+1.

Whenever equipped creature becomes blocked by one or more colorless creatures, it gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

All our cards are in near mint condition.

159 item(s)
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Battle for Zendikar

Mana Cost: 1

Artifact - Equipment

Equipped creature has "2, T: This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it."

Equip 2

Also called "pathway stones," hedron shards can immobilize Eldrazi on contact.

All our cards are in near mint condition.

30 item(s)
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Battle for Zendikar

Flying

When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

All our cards are in near mint condition.

45 item(s)
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Battle for Zendikar

Mana Cost: 2

Artifact - Equipment

Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn.

Equip 2

Neither subtle nor pretty.

All our cards are in near mint condition.

53 item(s)
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