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1G: Target creature you control has base power and toughness 5/5 and gains trample until end of turn.
All our cards are in near mint condition.
+2: Put a 1/1 green Elf Druid creature token onto the battlefield with "T: add G to your mana pool."
-2: Destroy target artifact or enchantment.
-6: Draw a card for each green creature you control.
When Gravesifter enters the battlefield, each player chooses a creature type and returns any number of cards of that type from his or her graveyard to his or her hand.
Lifeblood Hydra enters the battlefield with X +1/+1 counters on it.
When Lifeblood Hydra dies, you gain life and draw cards equal to its power.
As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.
Enchanted permanent is a colorless Forest land.
Choose an opponent. You and that player each put an X/X green Treefolk creature token onto the battlefield.
Choose an opponent. You and that player each put X 1/1 green Elf Warrior creature tokens onto the battlefield.
Lieutenant - As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.
When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield.
Whenever a land you control is put into a graveyard from the battlefield, put a 5/3 green Elemental creature token onto the battlefield.
Each player sacrifices all artifacts, enchantments, and nonbasic lands he or she controls. For each land sacrificed this way, its controller may search his or her library for a basic land card and put it onto the battlefield tapped. Then each player who searched his or her library this way shuffles it.
At the beginning of your upkeep, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the number of your opponents with four or more cards in hand.
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