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Commander creatures you control get +2/+2 and have haste.
All our cards are in near mint condition.
At the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless he or she controls a commander.
Whenever enchanted player is attacked, create a colorless artifact token named Gold. It has "sacrifice this artifact: Add one mana of any color to your mana pool." Each opponent attacking that player does the same.
Goad all creatures you don't control.
(Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
R, Tap: Exile target instant or sorcery card from your graveyard.
1R, Tap, Sacrifice Izzet Chemister: Cast any number of cards exiled with Izzet Chemister without paying their mana costs.
Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Enchanted creature has haste and “At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order.”
At the beginning of combat on your turn, choose an opponent at random that Territorial Hellkite didn't attack during your last combat. Territorial Hellkite attacks that player this combat if able. If you can't choose an opponent this way, tap Territorial Hellkite.
The owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it's a permanent card, he or she puts it onto the battlefield.
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