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"When Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference and reveal them. Put one of them onto the battlefield tapped and the rest into your hand. Then shuffle your library.
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When you cast this spell, copy it for each time you've cast your commander from the command zone this game. "
"Create a 4/4 whilte Angel creature token with flying.
Flying, double strike "
"When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it. "
"Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.
"Lieutenant - At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.
4W, T, Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a card of that type from among the exiled cards without paying its mana cost.
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. "
"Create a token that's a copy of target artifact.
You may have Estrid's Invocation enter the battlefield as a copy of any enchantment you control, except it gains "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."
Whenever an opponent attacks you and/or a planeswalker you control with one or more creatures, draw a card.
"Lieutenant - At the beginning of combat on your turn, if you control your commander, draw a card.
Enchant creature "
"Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less." "
"Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up at any time for its mana cost if it's a creature card.) "
"Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)
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