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As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
Pow/Tgh: 0 / 0
All our cards are in near mint condition.
Skip your draw step.
At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference.
Pow/Tgh: 4 / 4
Whenever Vorosh, the Hunter deals combat damage to a player, you may pay 2G. If you do, put six +1/+1 counters on Vorosh.
Pow/Tgh: 6 / 6
Double strike, vigilance
Whenever you cast a creature spell with converted mana cost 5 or greater, you get an experience counter.
Kalemne, Disciple of Iroas gets +1/+1 for each experience counter you have.
Pow/Tgh: 3 / 3
Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half their starting life total.
As long as an opponent's life total is less than half their starting life total, Anya has indestructible.
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Pow/Tgh: 5 / 5
Flying, vigilance, deathtouch, lifelink
At the beginning of your end step, proliferate.
(You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness.
Partner (You can have two commanders if both have partner.)
Pow/Tgh: 3 / 7
Whenever an opponent casts a spell, put a +1/+1 counter on Ishtai, Ojutai Dragonspeaker.
Pow/Tgh: 1 / 1
Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it.
Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature.
Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way.
Basic landcycling 2 (2, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player you may draw a card.
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