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1GreenBlue: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
All our cards are in near mint condition.
When Fiend Hunter enters the battlefield, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2WhiteWhite: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.
When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Flying, protection from black
Echo 3WhiteWhite (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
Destroy all creatures. They can't be regenerated.
Threshold - If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
Multikicker White (You may pay an additional White any number of times as you cast this spell.)
When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked.
Changeling (This card is every creature type.)
Variable Colorless: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Tap: Target creature you control gains protection from the color of your choice until end of turn.
Kicker Red (You may pay an additional Red as you cast this spell.)
Destroy target artifact or enchantment. If Orim's Thunder was kicked, it deals damage equal to that permanent's converted mana cost to target creature.
Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
Destroy all artifacts, creatures, and enchantments.
Cycling 3 (3, Discard this card: Draw a card.)
2019 Big Orbit Cards
VAT Number: 942210166