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£0.33 £0.26
Conspiracy Take the Crown

Draft Animus of Predation face up.

As you draft a card, you may remove it from the draft face up. (Those cards aren't in your card pool.)

If you removed a creature card with flying from the draft with cards named Animus of Predation, Animus of Predation has flying. The same is ture for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.

All our cards are in near mint condition.

22 item(s)
+

£0.83 £0.66
Conspiracy Take the Crown

Draft Animus of Predation face up.

As you draft a card, you may remove it from the draft face up. (Those cards aren't in your card pool.)

If you removed a creature card with flying from the draft with cards named Animus of Predation, Animus of Predation has flying. The same is ture for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.

All our cards are in near mint condition.


£0.09 £0.06
Conspiracy Take the Crown

When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search his or her library for a basic land card, reveal it, put it into his or her hand, then shuffle his or her library.

All our cards are in near mint condition.

10 item(s)
+

£0.22 £0.18
Conspiracy Take the Crown

When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search his or her library for a basic land card, reveal it, put it into his or her hand, then shuffle his or her library.

All our cards are in near mint condition.


£0.44 £0.35
Conspiracy Take the Crown

Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck.

X, T: Put a token onto the battlefield that's a copy of a card you exiled with cards named Caller of the Untamed. X is the converted mana cost of that card.

All our cards are in near mint condition.

14 item(s)
+

£1.10 £0.88
Conspiracy Take the Crown

Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck.

X, T: Put a token onto the battlefield that's a copy of a card you exiled with cards named Caller of the Untamed. X is the converted mana cost of that card.

All our cards are in near mint condition.


£0.33 £0.26
Conspiracy Take the Crown

XGGG: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

As long as Domesticated Hydra is monstrous, it has trample.

All our cards are in near mint condition.

9 item(s)
+

£0.83 £0.66
Conspiracy Take the Crown

XGGG: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

As long as Domesticated Hydra is monstrous, it has trample.

All our cards are in near mint condition.


£0.09 £0.06
Conspiracy Take the Crown

When Entourage of Trest enters the battlefield, you become the monarch.

Entourage of Trest can block an additional creature each combat as long as you're the monarch.

All our cards are in near mint condition.

13 item(s)
+

£0.22 £0.18
Conspiracy Take the Crown

When Entourage of Trest enters the battlefield, you become the monarch.

Entourage of Trest can block an additional creature each combat as long as you're the monarch.

All our cards are in near mint condition.


£0.30 £0.24
Conspiracy Take the Crown

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)

At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.)

All our cards are in near mint condition.

23 item(s)
+

£0.74 £0.59
Conspiracy Take the Crown

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)

At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.)

All our cards are in near mint condition.