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+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it.
−1: Put a card you own with a silver counter on it from exile into your hand.
−2: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creatures can't attack you or a planeswalker you control unless their controller pays 1 for each of those creatures.
Benalish Honor Guard gets +1/+0 for each legendary creature you control.
Other creatures you control get +1/+1.
Exile target creature or enchantment.
At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you.
Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Create two 2/2 white Knight creature tokens with vigilance.
Creatures you control get +1/+1 until end of turn.
Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.)
First strike, vigilance, lifelink
Aura and Equipment spells you cast cost 1 less to cast.
When Daring Archaeologist enters the battlefield, you may return an artifact card from your graveyard to your hand.
Whenever you cast a historic spell, put a +1/+1 counter on Daring Archaeologist. (Artifacts, legendaries, and Sagas are historic.)
As Dauntless Bodyguard enters the battlefield, choose another creature you control.
Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.
This creature gets +1/+1 for each artifact you control.
Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types.
You may cast instant and sorcery cards from your graveyard. If a card cast this way would be put into your graveyard, exile it instead.
4: Exchange your life total with Evra, Halcyon Witness's power.
Whenever you draw a card, exile target permanent an opponent controls.
Kicker 1W (You may pay an additional 1W as you cast this spell.)
When Excavation Elephant enters the battlefield, if it was kicked, return target artifact card from your graveyard to your hand.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I - Destroy all lands.
II, III - Each player returns two land cards from their graveyard to the battlefield.
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
I, II - Create a 2/2 white Knight creature token with vigilance.
III - Knights you control get +2/+1 until end of turn.
Destroy target artifact or enchantment. You gain 4 life.
Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.)
Knight of Grace gets +1/+0 as long as any player controls a black permanent.
Creatures you control with first strike have double strike.
Flying, first strike, lifelink
Other Angels you control get +1/+1 and have lifelink.
Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.
Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn.
Discard a historic card: Sanctum Spirit gains indestructible until end of turn. (Artifact, legendaries, and Sagas are historic.)
When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.
Kicker 2W (You may pay an additional 2W as you cast this spell.)
When Sergeant-at-Arms enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens.
Flying, first strike
Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)
You, planeswalkers you control, and other creatures you control have hexproof.
4GG: Put a +1/+1 counter on each creature you control.
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