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2, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.)
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Search your library for an instant card with converted mana cost 3, reveal it, and put it into your hand. Then repeat this process for instant cards with converted mana costs 2 and 1. Then shuffle your library.
Instant and sorcery spells you cast cost 1 less to cast.
Whenever you cast your second spell each turn, draw a card.
Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard.
When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand.
When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand.
Whenever Radha, Heir to Keld attacks, you may add RedRed to your mana pool.
Tap: Add Green to your mana pool.
1RedGreen: Relentless Hunter gets +1/+1 and gains trample until end of turn.
When Burning-Tree Emissary enters the battlefield, add RedGreen to your mana pool.
Counter target blue instant spell.
Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control.
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