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£0.30 £0.24
Fallen Empires

Pow/Tgh: 6/6

Rules Text:

Trample

At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard.

{U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.)

All our cards are in near mint condition.

15 item(s)
+

£0.36 £0.29
Fallen Empires

Rules Text:

Until end of turn, whenever a player taps an Island for mana, that player adds {U} to his or her mana pool (in addition to the mana the land produces).

All our cards are in near mint condition.


£0.36 £0.29
Fallen Empires

Rules Text:

Until end of turn, whenever a player taps an Island for mana, that player adds {U} to his or her mana pool (in addition to the mana the land produces).

All our cards are in near mint condition.


£1.19 £0.95
Fallen Empires

Rules Text:

Until end of turn, whenever a player taps an Island for mana, that player adds {U} to his or her mana pool (in addition to the mana the land produces).

All our cards are in near mint condition.


£0.19 £0.15
Fallen Empires

Pow/Tgh: 2/2

Rules Text:

Homarid enters the battlefield with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Homarid.

As long as there is exactly one tide counter on Homarid, it gets -1/-1.

As long as there are exactly three tide counters on Homarid, it gets +1/+1.

Whenever there are four tide counters on Homarid, remove all tide counters from it.

All our cards are in near mint condition.

16 item(s)
+

£0.19 £0.15
Fallen Empires

Pow/Tgh: 2/2

Rules Text:

Homarid enters the battlefield with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Homarid.

As long as there is exactly one tide counter on Homarid, it gets -1/-1.

As long as there are exactly three tide counters on Homarid, it gets +1/+1.

Whenever there are four tide counters on Homarid, remove all tide counters from it.

All our cards are in near mint condition.

16 item(s)
+

£0.19 £0.15
Fallen Empires

Pow/Tgh: 2/2

Rules Text:

Homarid enters the battlefield with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Homarid.

As long as there is exactly one tide counter on Homarid, it gets -1/-1.

As long as there are exactly three tide counters on Homarid, it gets +1/+1.

Whenever there are four tide counters on Homarid, remove all tide counters from it.

All our cards are in near mint condition.

18 item(s)
+

£0.19 £0.15
Fallen Empires

Pow/Tgh: 2/2

Rules Text:

Homarid enters the battlefield with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Homarid.

As long as there is exactly one tide counter on Homarid, it gets -1/-1.

As long as there are exactly three tide counters on Homarid, it gets +1/+1.

Whenever there are four tide counters on Homarid, remove all tide counters from it.

All our cards are in near mint condition.

25 item(s)
+

£0.94 £0.75
Fallen Empires

Pow/Tgh: 2/1

Rules Text:

{U}: Tap target green creature.

All our cards are in near mint condition.

1 item(s)
+

£0.30 £0.24
Fallen Empires

Rules Text:

{1}{U}{U}, Sacrifice a blue creature: Put X 1/1 blue Camarid creature tokens onto the battlefield, where X is the sacrificed creature's converted mana cost.

All our cards are in near mint condition.

9 item(s)
+

£0.19 £0.15
Fallen Empires

Pow/Tgh: 3/3

Rules Text:

{U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A permanent with shroud can't be the target of spells or abilities.)

All our cards are in near mint condition.

19 item(s)
+

£0.19 £0.15
Fallen Empires

Pow/Tgh: 3/3

Rules Text:

{U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A permanent with shroud can't be the target of spells or abilities.)

All our cards are in near mint condition.

18 item(s)
+