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+2: Ugin, the Spirit Dragon deals 3 damage to target creature or player.
-X: Exile each permanent with converted mana cost X or less that's one or more colors.
-10: You gain 7 life, draw 7 cards, then put up to seven permanent cards from your hand onto the battlefield.
All our cards are in near mint condition.
Target player sacrifices an enchantment.
Enchanted creature gets +2/+2.
Enchanted creature has vigilance as long as you control a black or green permanent
When Abzan Captain dies, bolster 2.
When Arashin Cleric enters the battlefield, gain 3 life.
Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.
As Citadel Siege enters the battlefield, choose Khans or Dragons.
• Khans - At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons - At the beginning of combat on each opponent's turn, tap target creature that player controls.
Daghatar the Adamant enters the battlefield with four +1/+1 counters on it.
1(B/G)(B/G): Move a +1/+1 counter from target creature onto a second target creature.
Our victories will protect a thousand generations
At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
Dragons seek war. I bring it to them.
When Elite Scaleguard enters the battlefield, bolster 2.
Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
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