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Future Sight

  

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£0.86 £0.69
Future Sight

Pow/Tgh: 5/5

Rules Text:

Flash; convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)

Flying

When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.

All our cards are in near mint condition.

8 item(s)
+

£2.13 £1.70
Future Sight

Pow/Tgh: 5/5

Rules Text:

Flash; convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)

Flying

When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.

All our cards are in near mint condition.


£0.17 £0.14
Future Sight

Pow/Tgh: 1/3

Rules Text:

Shadow (This creature can block or be blocked by only creatures with shadow.)

Sacrifice Augur il-Vec: You gain 4 life. Activate this ability only during your upkeep.

All our cards are in near mint condition.

32 item(s)
+

£0.41 £0.33
Future Sight

Pow/Tgh: 1/3

Rules Text:

Shadow (This creature can block or be blocked by only creatures with shadow.)

Sacrifice Augur il-Vec: You gain 4 life. Activate this ability only during your upkeep.

All our cards are in near mint condition.


£0.48 £0.38
Future Sight

Rules Text:

At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.

All our cards are in near mint condition.

10 item(s)
+

£1.21 £0.97
Future Sight

Rules Text:

At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.

All our cards are in near mint condition.


£0.48 £0.38
Future Sight

Rules Text:

Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.

Suspend 3—{2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

All our cards are in near mint condition.

11 item(s)
+

£1.21 £0.97
Future Sight

Rules Text:

Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.

Suspend 3â??{2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

All our cards are in near mint condition.


£0.24 £0.19
Future Sight

Rules Text:

Choose one — Remove two time counters from each permanent and each suspended card; or put two time counters on each permanent with a time counter on it and each suspended card.

All our cards are in near mint condition.

15 item(s)
+

£0.61 £0.49
Future Sight

Rules Text:

Choose one â?? Remove two time counters from each permanent and each suspended card; or put two time counters on each permanent with a time counter on it and each suspended card.

All our cards are in near mint condition.


£0.30 £0.24
Future Sight

Rules Text:

Cast Even the Odds only if you control fewer creatures than each opponent.

Put three 1/1 white Soldier creature tokens onto the battlefield.

All our cards are in near mint condition.

15 item(s)
+

£0.74 £0.59
Future Sight

Rules Text:

Cast Even the Odds only if you control fewer creatures than each opponent.

Put three 1/1 white Soldier creature tokens onto the battlefield.

All our cards are in near mint condition.