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If there are ten or more creature cards in all graveyards, Avatar of Woe costs 6 less to cast.
T: Destroy target creature. It can't be regenerated.
All our cards are in near mint condition.
Destroy all creatures. They can't be regenerated.
Kicker WW (You may pay an additional WW as you cast this spell.)
When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead.
Target player sacrifices a creature.
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
Whenever a creature deals damage to you, destroy it.
Destroy target nonblack creature.
At the beginning of your next upkeep, pay 2B. If you don't, you lose the game.
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
1Black: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
Whenever an opponent casts a spell, put a -1/-1 counter on Ammit Eternal.
Whenever Ammit Eternal deals combat damage to a player, remove all -1/-1 counters from it.
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