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Outlast W (W, T: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has lifelink.
Wherever I walk, the ancestors walk too.
Each creature you control wth a +1/+1 counter on it has flying.
The fastest way across the dunes is above.
Outlast 1W (1W, T: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has first strike.
Hold the line, for family and the fallen!
The appearance of a kirin signifies the passing or arrival of an important figure. As word of sightings spread, all the khans took it to mean themselves. Only the shaman Chianul thought of Sarkhan Vol.
Creatures you control have vigilance.
Each creature you control can block an additional creature.
Enduring the most desolate and dangerous conditions, Abzan sentries unfailingly guard the stronghold gates.
1W, T: Tap target creature.
When Anafenza holds court under the First Tree, the gates of Mer-Ek are sealed. No safer place exists in all of Tarkir.
Target creature gets +1/+0 until end of turn.
Draw a card.
Stand where the whole battle can see you. Strike, so they'll never forget -Anafenza, khan of the Abzan
Destroy all creatures and all permanents attached to creatures.
Her palm flared like the eye of a waking dragon. Then all was calm.
Bears get vicious when they don't sleep. this one hasn't slept in ages.
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