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Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. You don't want to know what happens after I put on the goggles.
All our cards are in near mint condition.
You can't play lands. Sacrifice a land: Draw two cards. Activate this ability only once each turn. Designed by Markus Persson
Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn.
Sliver creatures you control have "This creature can't be blocked except by two or more creatures." The slivers became adept at provoking a fear response in other species. -Hastric, Thunian scout
Blastfire Bolt deals 5 damage to target creature. Destroy all Equipment attached to that creature. Encase yourself in the most elaborate armor, and cower behind the heaviest shield. I would hate for you to feel helpless. -Korig the Ruiner
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn. Though she is rightly feared, there are relatively few tales of her deeds in battle, for few survive her raids.
Whenever an Aura becomes attached to Brood Keeper, put a 2~2 red Dragon creature token with flying onto the battlefield. It has "R: This creature gets +1/+0 until end of turn."
Enchant creature Enchanted creature has "This creature deals damage equal to its power to target creature or player."
+1: Chandra, Pyromaster deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn.
0: Exile the top card of your library. You may play it this turn.
-7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.
Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature. Which do you think is a better deterrena moat of water or one of fire? -Chandra Nalaar
Destroy target creature with defender.
Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player.
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