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Activated abilities of artifacts your opponents control can't be activated.
[+1]: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.
[-2]: You may choose an artifact card you own from outside the game or in exile, reveal that card, and add it to your hand.
Colorless spells you cast cost 2 less.
[+1]: Exile the top card of your library face down. You may look at it at any time. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
[-3]: Destroy target permanent that is one or more colors.
Create X 2/2 white Soldier creature tokens with vigilance (Attacking doesn't cause this creature to tap.). If X is 10 or more, also create X 4/4 white Angel creature tokens with flying (This creature can't be blocked except by creatures with flying or reach.) and vigilance (Attacking doesn't cause this creature to tap.).
As long as it's your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker.
Prevent all damage that would be dealt to Gideon Blackblade during your turn.
[+1]: Up to one other target creature you control gains your choice of vigilance, lifelink or indestructible until end of turn.
[-6]: Exile target nonland permanent.
Whenever you cast a creature spell, create a 4/4 black Zombie Warrior token with vigilance.
When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Search your library for up to two planeswalker cards, reveal them, put them into your hand, then shuffle your library.
Flying, first strike, vigilance
Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4 (Tap any number of creatures you control with total power 4 or more. This Vehicle becomes an artifact creature until end of turn.)
Exile all multicolored permanents.
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control.
Your opponents can't play land cards from graveyards.
This spell can't be countered.
Draw two cards, then amass X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first)
When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from you library, draw two cards instead.
When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
2019 Big Orbit Games
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