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When Alchemist's Vial enters the battlefield, draw a card.
1, T: Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.
A weapon best suited for those with good aim and steady hands.
All our cards are in near mint condition.
Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.
Faith can quicken the stones themselves with life. -Writings of Mikaeus
Artifact - Equipment
Equipped creature gets +2/+2 and has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.)
Artifact Creature - Construct
When Guardian Automaton dies, you gain 3 life.
The wealthy in the city of Ghirapur outfit their lives with grand machines, entrusting even their children to filigree and gears.
Artifact Creature - Golem
Defender (This creature can't attack.)
The histories speak of two feuding rulers whose deaths were celebrated and whose monuments symbolized the end of their wars. In truth they were peaceful lovers, their story lost to the ages.
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
If a creature would deal damage to you, prevent 1 of that damage.
One orb to guard the body, one to protect the mind, and one to shield the soul.
As Prism Ring enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, gain 1 life.
Wear it on your dominant hand and it will follow your lead.
Artifact Creature - Juggernaut
Ramroller attacks each turn if able.
Ramroller gets +2/+0 as long as you control another artifact.
An unstoppable as it is unsteerable.
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.
Legendary Artifact - Equipment
Equipped creature gts +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
The blade glows only for Zendikar's chosen.
Equipped creature gets +2/+0.
Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to target creature or player.
Equip 2. (2: Attach to target creature you control. Equip only as a sorcery.)
Attacking creatures you control get +1/+0.
The reverberations course through the warriors' veins, beat with their hearts, and pound with their footfalls as they charge into battle.
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