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Whenever a creature attacks you or a planeswalker you control, you may draw a card.
All our cards are in near mint condition.
Sacrifice three white creatures: Exile target creature.
Whenever a black creature you control dies, create a 1/1 white Spirit creature token with flying.
When Angel of Despair enters the battlefield, destroy target permanent.
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life.
1, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
Choose one ?
? Return target creature you control and all Auras you control attached to it to their owner's hand.
? Destroy target creature and you lose life equal to its toughness.
? Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield.
Haunt (When this creature dies, exile it haunting target creature.)
When Orzhov Pontiff enters the battlefield or the creature it haunts dies, choose one ?
? Creatures you control get +1/+1 until end of turn.
? Creatures you don't control get -1/-1 until end of turn.
Enchanted creature can't attack or block.
Enchanted creature has "At the beginning of your upkeep, you lose 1 life."
When Sin Collector enters the battlefield, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.
Extort (Whenever you cast a spell, you may pay White or Black. If you do, each opponent loses 1 life and you gain that much life.)
Whenever Treasury Thrull attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.
1WB: Target creature gains lifelink until end of turn.
1WB: Whenever you gain life this turn, each opponent loses that much life.
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