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When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
4WW, Exile Angel of Grace from your graveyard: Your life total becomes 10.
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Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
When Lumbering Battlement enters the battlefield, exile any number of other nontoken creatures you control until it leaves the battlefield.
Lumbering Battlement gets +2/+2 for each card exiled with it.
Whenever an opponent draws a card, that player may pay 2. If the player doesn't, you create a colorless Treasure artifact token with "T, Sacrifice this artifact: Add one mana of any color."
During your turn, spells your opponents cast cost 1 more to cast and abilities your opponents activate cost 1 more to activate unless they're mana abilities.
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Creatures you control gain indestructible until end of turn.
Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
1U: Adapt 1.
Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.
Gain control of X target creatures and/or planeswalkers.
When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step."
Mesmerizing Benthid has hexproof as long as you control an Illusion.
Draw three cards.
Addendum - If you cast this spell during your main phase, instead scry 3, then draw three cards.
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.
At the beginning of your upkeep, scry 1.
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.
4U: Tap target creature without flying.
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