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When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
4WW, Exile Angel of Grace from your graveyard: Your life total becomes 10.
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Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player.
3RR: Immolation Shaman gets +3/+3 and gains menace until end of turn.
Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Spectacle 2BR (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lose life this turn.)
When Rix Maadi Reveler enters the battlefield, discard a card, then draw a card. If Rix Maadi Reveler's spectacle cost was paid, instead discard your hand, then draw three cards.
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
3R: Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activatethis ability only if Skarrgan Hellkite has a +1/+1 counter on it.
When Biogenic Ooze enters the battlefield, create a 2/2 green Ooze creature token.
At the beginning of your end step, put a +1/+1 counter on each Ooze you control.
1GGG: Create a 2/2 green Ooze creature token.
Vigilance, trample, haste
When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
2G: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle your library.
Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
T: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.
3GG: Adpat 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.
2019 Big Orbit Cards
VAT Number: 942210166