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Rules Text:

Annihilating Fire deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.

All our cards are in near mint condition.

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Rules Text:

Annihilating Fire deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.

All our cards are in near mint condition.


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Pow/Tgh: 2/2

Rules Text:

First strike, haste

Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player.

All our cards are in near mint condition.

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Pow/Tgh: 2/2

Rules Text:

First strike, haste

Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player.

All our cards are in near mint condition.


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Pow/Tgh: 4/3

Rules Text:

When Batterhorn enters the battlefield, you may destroy target artifact.

All our cards are in near mint condition.

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Pow/Tgh: 4/3

Rules Text:

When Batterhorn enters the battlefield, you may destroy target artifact.

All our cards are in near mint condition.

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Pow/Tgh: 1/1

Rules Text:

{1}{R}: Bellows Lizard gets +1/+0 until end of turn.

All our cards are in near mint condition.

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Pow/Tgh: 1/1

Rules Text:

{1}{R}: Bellows Lizard gets +1/+0 until end of turn.

All our cards are in near mint condition.

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Pow/Tgh: 4/3

Rules Text:

Trample

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

All our cards are in near mint condition.

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Pow/Tgh: 4/3

Rules Text:

Trample

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

All our cards are in near mint condition.


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Pow/Tgh: 6/5

Rules Text:

Flying

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Chaos Imps has trample as long as it has a +1/+1 counter on it.

All our cards are in near mint condition.

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Pow/Tgh: 6/5

Rules Text:

Flying

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Chaos Imps has trample as long as it has a +1/+1 counter on it.

All our cards are in near mint condition.

5 item(s)
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