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Raid - If you attacked with a creature this turn, you may pay Blue rather than pay this spell's mana cost.
Counter target spell.
Target creature gets +1/+1 until end of turn.
Draw a card.
Angrath's Ambusher gets +2/+0 as long as you control an Angrath planeswalker.
Destroy target creature. Angrath's Fury deals 3 damage to target player. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle it.
+2: Angrath, Minotaur Pirate deals 1 damage to target opponent and each creature that player controls.
−3: Return target Pirate card from your graveyard to the battlefield.
−11: Destroy all creatures target opponent controls. Angrath, Minotaur Pirate deals damage to that player equal to their total power.
+1: Each opponent discards a card and loses 2 life.
−3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has converted mana cost 3 or less.
−8: Each opponent loses life equal to the number of cards in his or her graveyard.
When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.)
3Blue: Target Merfolk can't be blocked this turn.
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