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Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.
All our cards are in near mint condition.
When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.
Target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card.
Enchant creature an opponent controls
When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast nonland cards from among them for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells.
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