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When Angel of Mercy enters the battlefield, you gain 3 life.
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Destroy all lands.
Target opponent draws a card.
You gain 7 life.
Tap all nonwhite creatures.
Return target creature card from your graveyard to the battlefield.
Prevent all damage that would be dealt to Champion Lancer by creatures.
Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
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