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When Abyssal Horror enters the battlefield, target player discards two cards.
All our cards are in near mint condition.
You draw three cards and you lose 3 life.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)
Creatures you control get +1/+0 until end of turn.
Target opponent reveals his or her hand. You choose a card from it. That player discards that card.
When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life.
When Dakmor Lancer enters the battlefield, destroy target nonblack creature.
Dakmor Plague deals 3 damage to each creature and each player.
Dakmor Sorceress's power is equal to the number of Swamps you control.
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