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When you squish a Monster controlled by your opponent, draw 1 card.
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When this is squished, you may squish any cards stuck to your Hero card.
Zap - Reveal the top 3 cards of your deck. You may move 1 Weapon card revealed in this way to your hand. Shuffle the remaining cards into your deck.
Use when a Mischief deals damage to you.
Zap - Prevent all damage dealt to you by target Mischief and then squish this. This is an interrupt.
Use when playing a Mischief.
Zap - Deal 1 damage to all Allies and Monsters. This is an interrupt.
Use when your opponent zaps an Ally or Weapon they control.
Zap - Deal 1 damage to that opponent. This is an interrupt.
This comes into play zapped.
When any Hero is caught cheating, that Hero takes 1 gold.
When a Hero runs away, the attacker takes 1 gold.
During each Hero's reckoning step, all Heroes take 1 gold.
All Heroes skip the Flip step of their warmup phase.
During each Hero's reckoning step, all Heroes take 1 damage.
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