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My Little Pony

This item is a Pre-Order and will be shipped out in December 2018.

Orders that contain both available items, and pre-order items will be shipped once all items are available.

1 item(s)
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Start Side:

Home Limit 3

When you confront this card's Problem, turn this card over.

Boosted Side:

Home Limit 4

Your flipped cards have +2 power.

27 item(s)
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Out of stock

Diligent 1

When this card enters play, each player chooses a Friend, Resource, and Troublemaker they control, and retires the rest.


Out of stock
Defenders of Equestria

Main Phase: Choose one: Banish a Friend with 3 or more power, you need -2 Wild to confront Problems until the end of the turn, or put a Troublemaker from your discard pile into play face-up.


Out of stock
Changeling Token (Promo)
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Defenders of Equestria


Start Side

Home Limit 3

Main Phase: Pay 2 AT to score 2 points and turn this card over.

Booster Side

Home Limit 4

4 item(s)
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Start Side:

Home Limit 3

When you confront this card's Problem, turn this card over.

Boosted Side:

Home Limit 4

Immediate: During a faceoff, exhaust this card to flip an additional card.

29 item(s)
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Out of stock
Defenders of Equestria

Experienced

Main Phase: Retire this card to put a Troublemaker from your discard pile into your hand.


Start Side

Home Limit 3

Main Phase: Pay 2 AT to exhaust each opposing character and turn this card over. Characters exhausted this way do not ready during their controller's next Ready Phase.

Booster Side

Home Limit 4

3 item(s)
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Start Side:

Home Limit 3

When you confront this card's Problem, turn this card over.

Boosted Side:

Home Limit 4

Immediate: During a faceoff, exhaust this card to put a 1 power Pink Earth Pony Friend token into play.

27 item(s)
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Start Side

Home Limit 3

Main Phase: Pay 2 AT to put two 2 power Pink Seashell Friend tokens into play and turn this card over.

Booster Side

Home Limit 4

4 item(s)
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Start Side:

Home Limit 3

When you confront this card's Problem, turn this card over.

Boosted Side:

Home Limit 4

Immediate: Pay 1 AT to give a Troublemaker +2 or -2 power until the end of the turn.

22 item(s)
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