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Home Limit 3
When you confront this card's Problem, turn this card over.
Home Limit 4
Your flipped cards have +2 power.
When this card enters play, each player chooses a Friend, Resource, and Troublemaker they control, and retires the rest.
Main Phase: Choose one: Banish a Friend with 3 or more power, you need -2 Wild to confront Problems until the end of the turn, or put a Troublemaker from your discard pile into play face-up.
Immediate: During a faceoff, exhaust this card to flip an additional card.
Main Phase: Retire this card to put a Troublemaker from your discard pile into your hand.
Immediate: During a faceoff, exhaust this card to put a 1 power Pink Earth Pony Friend token into play.
Immediate: Pay 1 AT to give a Troublemaker +2 or -2 power until the end of the turn.
When an opponent starts a faceoff, you may exhaust this card to banish one of their Friends until the end of the faceoff.
At the start of your Score Phase, you may exhaust this card to contribute its power to confronting a Problem.
When this card enters play, reveal the top card of your deck. If you reveal a Friend this way, you may move one of your characters.
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