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Home Limit 3
When you confront this card's Problem, turn this card over.
Home Limit 4
When an opponent starts a faceoff, you may exhaust this card to banish one of their Friends until the end of the faceoff.
Main Phase: Pay 2 AT to reveal the top five cards of your deck, put a card from your discard pile into your hand for each card with even power revealed this way, then shuffle your deck and turn this card over.
At the start of your Score Phase, you may exhaust this card to contribute its power to confronting a Problem.
Main Phase: Pay 2 AT to move any number of your characters at home and turn this card over.
When this card enters play, reveal the top card of your deck. If you reveal a Friend this way, you may move one of your characters.
When this or another one of your Pegasus Friends enters play, that Friend gets +1 power until the end of the turn.
Your other Pirates have Competitive 2.
You may pay 1 AT less for the activated abilities of Pirate Ship.
While you have 3 or fewer cards in your hand, this card has +2 power.
Chaos: When this card is flipped, you may put it into play.
When this card enters play, it gets +2 power until the end of the turn.
Chaos: When this card is flipped, it gets +3 power until the end of the faceoff.
Your other characters have Swift.
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