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Harmony Griffon: When this card enters play, you may dismiss an opposing Friend with cost less than or equal to the number of Griffon characters you have.
When this card enters play, you may look at the top two cards of a Problem deck and put them back on the top or bottom of that deck in any order.
When you play this card, you may put the top card of a Problem deck into play as a Dilemma.
Harmony Dragon: Your Troublemakers here have +1 power for each of your Dragon characters.
Harmony Alicorn: You pay 2 AT less to play your first Alicorn Friend each turn.
When this card enters play you may put an opposing Friend on top of its owner's deck.
Harmony Dragon: At the start of a faceoff here, if you have another Dragon character, you may move an opposing character.
When this card enters play, you may put a Troublemaker from your hand into play face-up.
Immediate: Exhaust this card to gain 1 AT.
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