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Harmony Unicorn: When this or another one of your Unicorn Friends enters play, pay 1 AT less for your next Event this turn to a minimum of 1 AT.
Chaos: When you flip this card, you may put a Resource from your discard pile into your hand.
When this card enters play, you may pay 1 AT less for your next Resource this turn.
When you move a character, this card gets +1 power until the end of the turn.
Harmony Changeling: When this or another one of your Changeling Friends enters play, double this card's power until the end of the turn.
Harmony Changeling: When you play this card, gain control of an opposing Friend with cost less than or equal to the number of Changeling characters you have.
When this card enters play, put a token copy of a Resource into play.
Harmony Unicorn: Main Phase: Exhaust this card to give one of your Unicorn characters +1 power for each Event in your discard pile until the end of the turn.
When this card enters play, give another character +2 power until the end of the turn.
Harmony Changeling: When this card enters play, if you have another Changeling character, this card gets +2 power until the end of the turn.
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