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When this card enters play, you may put a 2 power Pink Seashell Friend token into play.
All items on our website are of n/m or better condition.
As a random card is selected or a choice is made at random, guess which option or card will be randomly selected. If you guessed correctly, you may exhaust this card to score a point.
Troublemakers played here enter play face-up.
When this card enters play, if you have another Purple character, you may move an opposing character.
When you move this card, you may move an opposing character.
Opposing characters here have -1 power during faceoffs.
Main Phase: Exhaust this card to move an opposing character at this card's Problem.
When you play an Event, you may exhaust this card and a number of your other Unicorn Friends equal to that Event's cost to copy its effects.
When you move a character, you may exhaust this card to gain 1 AT. If you moved an opposing character, you may exhaust this card to gain 2 AT instead.
When you play an Event, one of your characters or Troublemakers gets +2 power until the end of the turn.
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