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When one of your Troublemakers would be dismissed, you may exhaust this card to turn it face-down instead.
This card can't be frightened.
When this card enters play, you may discard 2 cards. If you do, put two +1 power counters on this card.
Chaos: When this card is flipped, choose two characters. Move them to random areas.
When a character would be moved, if it is the first time a character would be moved this turn, that character is moved to a random area instead.
Flip an additional card during faceoffs involving this card.
When this card enters play, gain control of an opposing Friend until the end of the Score Phase.
When this card enters play, reveal the top card of your deck. If you reveal an Event this way, draw 3 cards.
If an opponent would move a character to a Problem, you may exhaust this card. If you do, they choose a different Problem and move that character there instead.
At the end of your turn, if you have fewer than 4 cards in your hand, you may draw cards until you have 4 or more cards in your hand.
This card has +1 power for each of your other Earth Pony characters.
At the start of your turn, you may pay 1 AT to put a 1 power Pink Earth Pony Friend token into play.
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