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Chaos: When this card is flipped, draw a card.
Immediate: Exhaust this card to draw a card.
When you move a Friend, you may pay 1 AT less for your next Friend this turn, to a minimum of 1 AT.
At the start of your turn, you may retire this card to put a number of 1 power Pink Earth Pony Friend tokens into play equal to its power.
While you have more Friends than an opponent, this card has +2 power.
At the start of your turn, move this card to a random Problem.
When one of your non-token Friends enters play, put a 1 power Pink Earth Pony Friend token into play at each Problem. At the end of the turn, banish those tokens.
When this card enters play, if you have another Pink character, you may draw a card.
When an opponent confronts this card's Problem, you may dismiss an opposing Friend here.
Main Phase: Exhaust this card to reveal the top card of your deck. If you reveal an Event this way, put that Event into your hand and you may pay 1 AT less to play it this turn.
When this card enters play, you may replace a Problem.
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