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When you move a character, you may put this card from your hand into play.
All items on our website are of n/m or better condition.
When this card enters play, your characters get +1 power until the end of the turn.
When a Problem enters play, you may move one of your characters at home to that Problem.
While this card is at home, it has Swift.
When this card enters play, you may challenge an opposing Troublemaker with it.
Flip an additional card during faceoffs involving this card.
Immediate: Pay 1 AT and exhaust this card to move one of your characters.
When another one of your Pirate Friends enters play, you may ready this card.
When this card enters play, you may draw a card.
When you win a faceoff involving this card, you may draw a card and discard a card.
Chaos: When this card is flipped, move a character to a random Problem.
When this card enters play, you may move up to 3 characters to random Problems.
When you play this card, you may frighten each other Friend here.
Immediate: Pay 2 AT and exhaust this card to move one of your characters and one of an opponent's characters.
Opponents pay +1 AT to play cards during faceoffs involving this card.
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