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Harmony Griffon: When you move a Griffon character, you may draw a card.
When you win a faceoff involving this card, you may look at the top card of a Problem deck and put it on the top or bottom of that deck.
When you confront this card's Problem, gain 1 AT.
Your other characters here have +1 power.
Immediate: Exhaust this card to pay 1 AT less for your next Friend this turn.
Harmony Pegasus: Your other Pegasus characters have +1 power.
Harmony Earth Pony: When this card enters play, you may start a faceoff involving this card and an opposing character. If you win, draw a card for each of your Earth Ponies.
Chaos: While this card is flipped, it has power equal to the number of cards in your hand.
Main Phase: Exhaust this card to draw a card.
This card's power is equal to the number of cards in your hand.
Main Phase: Pay 1 AT and exhaust this card to frighten a Friend.
Harmony Dragon: When this card readies, you may put a +1 power counter on a Dragon Friend.
At the start of a Troublemaker faceoff, you may exhaust this card to have it become involved in the faceoff.
This card has +1 power for each card type among cards in your discard pile.
Opposing characters here can't contribute their power to confronting this card's Problem unless their power is greater than or equal to this card's power.
Main Phase: Exhaust this card and discard a card to reduce a Problem's confront requirements by 2 power until the end of the turn.
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