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When you confront this card's Problem, you may retire this card to score two points.
All items on our website are of n/m or better condition.
When this card enters play, Troublemakers don't prevent you from confronting Problems until the end of the turn.
Immediate: Retire another one of your Friends to move this card.
When you win a faceoff involving this card, you may put a 1 power Yellow Critter Friend token into play.
When this card enters play, put two 1 power Pink Earth Pony Friend tokens into play, then exhaust an opposing character for each of your characters.
When you put a +1 power counter on this card, you may exhaust it to draw a card.
Flip an additional card during Troublemaker faceoffs.
Your Troublemakers have +1 power for each Event in your discard pile.
While an opponent has more Friends than you, this card's power is doubled.
When an opponent moves or plays a character to this card's Problem, you may exhaust that character.
When a Problem is solved, if one or more of your Friends with 2 or less printed power would be sent home, they aren't sent home instead.
Flip an additional card during faceoffs involving this card.
Opponents flip 1 fewer cards during faceoffs involving this card.
Immediate: Exhaust this card to draw 3 cards, then put 2 cards from your hand on top of your deck.
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