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When you win a Troublemaker faceoff, score a point.
When this card enters play, you may dismiss an opposing Friend.
When this card enters play, you may move an opposing character.
When this card enters play, you may put a 2 power Pink Seashell Friend token into play.
Immediate: During a faceoff, put this card and an opposing Friend on top of their owners' decks.
As a random card is selected or a choice is made at random, guess which option or card will be randomly selected. If you guessed correctly, you may exhaust this card to score a point.
When you play an Event, double this card's power until the end of the turn.
Troublemakers played here enter play face-up.
At the end of each opponent's turn, if this card's Problem was not confronted, gain 1 AT.
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