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Immediate: Remove a +1 power counter from this card to choose a color. This card gains that color until the end of the turn.
All items on our website are of n/m or better condition.
Main Phase: Frighten a Friend.
Immediate: Move up to two opposing characters.
Main Phase: Each player chooses up to 3 of their Friends and retires the rest.
Immediate: Frighten up to two Friends.
Main Phase: Give a character +2 power until the end of your turn.
When you move a character, you may put this card into your hand from your discard pile.
Main Phase: Choose one: Put the top 5 cards of a player's deck into that player's discard pile, banish an opposing Friend, or search your deck for a Troublemaker and put it into play face-up.
Main Phase: Choose one: Challenge an opposing Troublemaker with all of your characters in play, dismiss an opposing Friend, or your characters get +2 power until the end of the turn.
Chaos: While this card is flipped, your characters involved in the faceoff have +1 power until the end of the faceoff.
Main Phase: Challenge an opposing Troublemaker with all your characters at its Problem. Your characters involved in the faceoff have +1 power until the end of the faceoff.
Immediate: Put two +1 power counters on one of your Friends, then exhaust an opposing character with less power than that Friend.
If one or more of your characters would be sent home from here, you may send those characters to other Problems instead.
When you move a character to this Problem, you may pay 1 AT to put two 1 power Yellow Critter Friend tokens into play.
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