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Main Phase: Dismiss an opposing Friend.
Harmony Earth Pony: Dismiss another opposing Friend with cost less than or equal to the number of Earth Pony characters you have.
Immediate: Frighten a Friend with 2 or less power.
Harmony Griffon: When you play a Griffon Friend while this card is in your discard pile, you may banish this card to frighten a Friend with 2 or less power.
Main Phase: Dismiss each face-up and face-down Troublemaker, then you may replace a Problem.
Main Phase: Start a faceoff involving one of your characters and an opposing Friend or Troublemaker. If you win, banish that opposing card.
Immediate: Put an opposing Friend with 2 or less power into its owner's hand.
Harmony Pegasus: If you have a Pegasus character, put an opposing Friend into its owner's hand instead.
Immediate: Turn each character and face-up and face-down Troublemaker over. At the start of the next turn, turn each character and face-up and face-down Troublemaker over again.
Main Phase: Choose One: An opponent discards 2 random cards, move up to three opposing characters, or Troublemakers don't prevent you from confronting Problems until the end of the turn.
Play to your home.
You have +4 power during Troublemaker faceoffs.
Play on a Friend with cost 2 or less.
When you play this card, put a token copy of that Friend into play.
When you move the attached Friend, you may move a token Friend with the same name.
At the end of each opponent's turn, that player loses 1 AT.
When an opponent loses one or more action tokens, you may exhaust this card to gain 1 AT.
Mane Characters can't be involved in faceoffs.
Main Phase: Exhaust this card and pay 2 AT to exchange control of this card and an opposing Resource. If you do, this card does not ready during its controller's next Ready Phase.
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