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Bulbasaur - Grass - 60 HP
[G] Find a Friend: Search your deck for a Grass Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.
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Ludicolo - Grass - 140 HP
Stage 2 - Evolves from Bulbasaur
Ability: Table Service: Once during your turn (before your attack), you may heal 30 damage from 1 of your Pokemon.
[G][C][C] Punch and Run: 70 damage. Switch this Pokemon with 1 of your Benched Pokemon.
Morelull - Grass - 50 HP
[G] Sleep Spore: 10 damage. Your opponent's Active Pokemon is now Asleep.
Charmander - Fire - 60 HP
[C] Reckless Charge: 20 damage. This Pokemon does 10 damage to itself.
Charizard (Holo) - Fire - 180 HP
Stage 2 - Evolves from Charmander
[C][C] Slash: 70 damage. [R][C][C][C] Wild Tackle: 180 damage. This Pokemon does 50 damage to itself.
Arcanine - Fire - 120 HP
Stage 1 - Evolves from Charizard (Holo)
Ability: Security Guard: As long as this Pokemon is your Active Pokemon, all of your Pokemon take 30 less damage from your opponent's attacks (after applying Weakness and Resistance).
[C][C] Sharp Fang: 90 damage.
Psyduck - Water - 80 HP
[W] Panic: 10 damage. This Pokemon is now Confused.
Magikarp - Water - 30 HP
[W] Hold Still: Heal 10 damage from this Pokemon.
Greninja (Holo) - Water - 140 HP
Stage 2 - Evolves from Magikarp
Ability: Evasion Jutsu: If any damage is done to this Pokemon by attacks, flip a coin. If heads, prevent that damage.
[W][W] Furious Shurikens: This attack does 50 damage to 2 of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
Detective Pikachu - Lightning - 90 HP
[L] Scout: Your opponent reveals their hand.
[C][C][C] Surprise Attack: 80 damage. Flip a coin. If tails, this attack does nothing.
Mr. Mime - Psychic - 80 HP
Ability: Pantomime: When you play this Pokemon from your hand onto your Bench during your turn, you may switch 1 of your face-down Prize cards with the top card of your deck.
[P][C] Juggling: 20x damage. Flip 4 coins. This attack does 20 damage for each heads.
Mewtwo (Holo) - Psychic - 130 HP
[P][C] Psyjack: 30 damage. Choose 1 of your opponent's Active Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn.
[P][P][C] Break Burn: 130 damage. Discard 2 Psychic Energy from this Pokemon.
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