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Alakazam - Psychic - 80 HP
Stage 2 - Evolves from Kadabra
Pokemon Power: Damage Swap: As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokemon to another as long as you don't Knock Out that Pokemon. This power can't be used if Alakazam is Asleep, Confused, or Paralyzed.
[P][P][P] Confuse Ray: 30 damage. Flip a coin. If heads, the Defending Pokemon is now Confused.
All our cards are in near mint condition.
Mewtwo - Psychic - 60 HP
[P][C] Psychic: 10+ damage. Does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokemon.
[P][P] Barrier: Discard 1 [P] Energy card attached to Mewtwo in order to use this attack. During your opponent's next turn, prevent all effects of attacks, including damage, done to Mewtwo.
Weedle - Grass - 40 HP
[G] Poison Sting: 10 damage. Flip a coin. If heads, the Defending Pokemon is now Poisoned.
Computer Search - Trainer
Discard 2 of the other cards from you hand in order to search your deck for any card and put it into your hand. Shuffle your deck afterward.
Imposter Professor Oak - Trainer
Your opponent shuffles his or her hand into his or her deck, then draws 7 cards.
Item Finder - Trainer
Discard 2 of the other cards from your hand in order to put a Trainer card from your discard pile into your hand.
Lass - Trainer
You and your opponent show each other your hands, then shuffle all the Trainer cards from your hands into your decks.
Pokemon Breeder - Trainer
Put a Stage 2 Evolution card from your hand on the matching Basic Pokemon. You can only play this card when you would be allowed to evolve that Pokemon anyway.
Pokemon Trader - Trainer
Trade 1 of the Basic Pokemon or Evolution cards in your hand for 1 of the Basic Pokemon or Evolution cards from your deck. Show both cards to your opponent. Shuffle your deck afterward.
Scoop Up - Trainer
Choose 1 of your Pokemon in play and return its Basic Pokemon card to your hand. (Discard all cards attached to that card.)
Super Energy Removal - Trainer
Discard 1 Energy card attached to 1 of your Pokemon in order to choose 1 of your opponent's Pokemon and up to 2 Energy cards attached to it. Discard those Energy cards.
Defender - Trainer
Attach Defender to 1 of your Pokemon. At the end of your opponent's next turn, discard Defender. Damage done to that Pokemon by attacks is reduced by 20 (after applying Weakness and Resistance).
2019 Big Orbit Cards
VAT Number: 942210166