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Absol - Darkness - 70 HP
[D] Bad News: If the number of cards in your opponent's hand is at least 6, choose a number of cards there, without looking, until your opponent has 5 cards left. Have your opponent discard the cards you choose.
[D][C] Prize Count: 20+ damage. If you have more Prize cards left than your opponent, this attack does 20 damage plus 20 more damage.
All our cards are in near mint condition
Altaria - Colourless - 80 HP
Stage 1 - Evolves from Swablu
[C] EX Dragon Dance: During your next turn, if any of your current Active Pokemon does damage to any Defending Pokemon, this attack does 40 more damage (before applying Weakness and Resistance).
[W][L] EX Dragon Song: 30 damage. Each Defending Pokemon is now Asleep
Crawdaunt - Water - 80 HP
Stage 1 - Evolves from Corphish
Poke-Body: Power Pinchers: As long as Crawdaunt is your Active Pokemon, when any of your Active Pokemon does damage to the Defending Pokemon, the attack does 10 more damage (before applying Weakness and Resistance).
[W][C][C] Guillotine: 50 damage.
Flygon - Colourless - 120 HP
Stage 2 - Evolves from Vibrava
[G][L] Energy Shower: Attach any number of basic Energy cards from your hand to your Pokemon in any way you like.
[C][C][C] Rainbow Burn: 30+ damage. Does 30 damage plus 10 more damage for each type of basic Energy card attached to Flygon.
Golem - Fighting - 120 HP
Stage 2 - Evolves from Graveler
[F][C][C] Rock Vengeance: 20+ damage. Does 20 damage plus 10 more damage for each damage counter on all of your Active Pokemon.
[F][F][C][C][C] Rock Slide: 60 damage. Does 20 damage to 2 of your opponent's Benched Pokemon (1 if there is only 1). (Don't apply Weakness and Resistance for Benched Pokemon.)
Grumpig - Psychic - 80 HP
Stage 1 - Evolves from Spoink
[P][C] Psychic Boom: 20+ damage. Does 20 damage plus 10 more damage for each Energy attached to the Defending Pokemon.
[P][C][C] Mind Trip: 50 damage. If Grumpig and the Defending Pokemon have the same amount of Energy attached to them, the Defending Pokemon is now Confused.
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