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Azumarill - Water - 80 HP
Stage 1 - Evolves from Marill
Poke-Power: Froth: Once during your turn, when you play Azumarill from your hand to evolve 1 of your Active Pokemon, you may use this power. Each Defending Pokemon is now Paralyzed.
[W][C] Water Punch: 20+ damage. Flip a coin for each [W] Energy attached to Azumarill. This attack does 20 damage plus 20 more damage for each heads.
All our cards are in near mint condition
Dark Ampharos - Darkness, Lightning - 120 HP
Stage 2 - Evolves from Dark Flaaffy
Poke-Body: Darkest Impulse: As long as Dark Ampharos is in play, whenever your opponent plays an Evolution card from his or her hand to evolve 1 of his or her Pokemon, put 2 damage counters on that Pokemon. You can't use more than 1 Darkest Impulse Poke-Body each turn.
[C][C] Ram: 30 damage
[L][C][C] Shock Bolt: 70 damage. Discard all [L] Energy attached to Dark Ampharos.
Dark Crobat - Darkness, Grass - 90 HP
Stage 2 - Evolves from Dark Golbat
Poke-Power: Black Beam: Once during your turn (before your attack), if Dark Crobat is your Active Pokemon, you may choose 1 of the Defending Pokemon. That Pokemon is now Poisoned. This power can't be used if Dark Crobat is affected by a Special Condition.
[G][C] Dark Drain: Does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Remove from Dark Crobat a number of damage counters equal to the number of your opponent's Pokemon in play.
[G][C] Skill Dive: Does 30 damage to 1 of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
Dark Electrode - Darkness, Lightning - 70 HP
Stage 1 - Evolves from Voltorb
Poke-Power: Darkness Navigation: Once during your turn (before your attack), if Dark Electrode has no Energy attached to it, you may search your deck for a [D] or Dark Metal Energy and attach it to Dark Electrode. Shuffle your deck afterward. This power can't be used if Dark Electrode is affected by a Special Condition.
[L] Energy Bomb: 30 damage. You may move all Energy cards attached to Dark Electrode to your Benched Pokemon in any way you like.
Dark Houndoom - Darkness, Fire - 70 HP
Stage 1 - Evolves from Houndour
[D][C] Shakedown: 20 damage. Choose a card from your opponent's hand without looking and discard it.
[R][C][C] Dark Fire: 40+ damage. You may discard a [R] Energy or [D] Energy attached to Dark Houndoom. If you do, this attack does 40 damage plus 20 more damage.
Dark Hypno - Darkness, Psychic - 70 HP
Stage 1 - Evolves from Drowzee
[C] Dark Link: Flip a coin. If heads, choose an attack on 1 of your Pokemon in play that has Dark in its name (excluding this one). Dark Link copies that attack except for its Energy cost. (You must still do anything else required for that attack.) (No matter what type that Pokemon is, Dark Hypno's type is still .) Dark Hypno performs that attack.
[P][C] Black Magic: 20x damage. Does 20 damage times the number of your opponent's Benched Pokemon.
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