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Alakazam - Psychic - 100 HP
Stage 2 - Evolves from Kadabra
Poke-Power: Psymimic. Once during your turn, instead of Alakazam's normal attack, you may choose 1 of your opponent's Pokemon's attacks. Alakazam copies that attack including its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type that Pokemon is, Alakazam's type is still Psychic.) This power can't be used if Alakazam is affected by a Special Condition.
[P][C][C] Syncroblast: 80 damage. If Alakazam and the Defending Pokemon don't have the same number of Energy cards attached to them, this attack's base damage is 20 instead of 80.
All our cards are in near mint condition.
Ampharos - Lightning - 100 HP
Stage 2 - Evolves from Flaaffy
Poke-Power: Energy Connect. As often as you like during your turn (before your attack), you may take a basic Energy card attached to 1 of your Benched Pokemon and attach it to your Active Pokemon. This power can't be used if Ampharos is affected by a Special Condition.
[L][L][C][C] Lightning Strike: 40 damage. You may discard all [L] Energy cards attached to Ampharos. If you do, this attack's base damage is 80 instead of 40.
Feraligatr - Water - 120 HP
Stage 2 - Evolves from Croconaw
Poke-Power: Major Tsunami. Once during your turn (before your attack), If Feraligatr is your Active Pokemon and if your opponent has any Benched Pokemon, your opponent switches his or her Active Pokemon with 1 of his or her Benched Pokemon. Either way, if you have any Benched Pokemon, switch Feraligatr with 1 of them. This power can't be used if Feraligatr is affected by a Special Condition.
[W][W][C][C] Rending Jaws: 70 damage. If here are no damage counters on the Defending Pokemon, this attack's base damage is 40 instead of 70.
Arbok - Grass - 70 HP
Stage 1 - Evolves from Ekans
[G] Poison Spray. The Defending Pokemon is now Poisoned.
[C][C] Poison Reaction: 20+ damage. If the Defending Pokemon is Poisoned, this attack does 20 damage plus 20 more damage.
Tyranitar - Darkness - 120 HP
Stage 2 - Evolves from Pupitar
Poke-Body: Dark Aura. All Energy attached to Tyranitar is [D] Energy instead of its usual type.
[D][D][D][D] Stamp: 50+ damage. Flip a coin. If heads this attack does 50 damage plus 10 more damage and does 10 damage to each of your opponent's Benched Pokemon, if any. (Don't apply Weakness and Resistance for Benched Pokemon.)
Blastoise - Water - 100 HP
Stage 2 - Evolves from Wartortle
Poke-Power: Jet Stream. Once during your turn (before your attack), if Blastoise is your Active Pokemon, you may flip a coin. If heads, discard an Energy card attached to Blastoise, if any. Then, if there are any Energy cards attached to the Defending Pokemon, choose 1 of them and discard it. This power can't be used if Blastoise is affected by a Special Condition.
[W][W][C] Energy Cannon: 40+ damage. Does 40 damage plus 10 more damage for each Energy attached to Blastoise but not used to pay for this attack's Energy Cost. You can't add more than 20 damage in this way.
Venusaur - Grass - 100 HP
Stage 2 - Evolves from Ivysaur
Poke-POWER: Harvest Bounty: Once during your turn (before your attack), if you attach an Energy card to your Active Pokemon as part of your turn, you may attach an additional Energy card to that Pokemon at the same time. This power can't be used if Venusaur is affected by a Special Condition.
[G][G][C][C] Body Slam: 40 damage. Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
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