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Blaziken - Fire - 130 HP
Stage 2 - Evolves from Combusken
[C] Fire Dance: 30 damage. Search your discard file for a [R] Energy card and attach it to 1 of your Pokemon.
[R][R][C] Flame Kick: Discard 2 [R] Energy attached to Blaziken. This attack does 80 damage to 1 of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
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Tangrowth - Grass - 110 HP
Stage 1 - Evolves from Tangela
[G] Power Whip. Choose 1 of your opponent's Pokemon. This attack does 10 damage for each basic Energy card attached to Tangrowth to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
[G][G][C][C] Stick and Absorb: 60 damage. Remove 3 damage counters from Tangrowth. The Defending Pokemon can't retreat during your opponent's next turn.
Moonlight Stadium - Stadium
The Retreat Cost for each [P] and [D] Pokemon (both yours and your opponent's) is 0.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Premier Ball - Trainer
Search your deck or your discard pile for a Pokemon LV.X, show it to your opponent, and put it into your hand. If you search your deck, shuffle your deck afterward.
Rare Candy - Trainer
Choose 1 of your Basic Pokemon in play. If you have a Stage 1 or Stage 2 card that evolves from that Pokemon in your hand, put that card on the Basic Pokemon. (This counts as evolving that Pokemon.)
Cresselia LV.X - Psychic - 100 HP
Level-Up - Evolves from Cresselia
Poke-Power: Full Moon Dance: Once during your turn (before your attack), you may move 1 damage counter from either player's Pokemon to another Pokemon (yours or your opponent's). This power can't be used if Cresselia is affected by a Special Condition.
[P][P][C] Moon Skip: 40 damage. If the Defending Pokemon is Knocked Out by this attack, take 1 more Prize card.
Darkrai LV.X - Darkness - 100 HP
Level-Up - Evolves from Darkrai
Poke-Body: Dark Shadow: Each basic [D] Energy card attached to your [D] Pokemon now has the effect “If the Pokemon Darkness Energy is attached to attacks, the attack does 10 more damage to the Active Pokemon (before applying Weakness and Resistance).” You can't use more than 1 Dark Shadow Poke-Body each turn.
[D][D][C] Endless Darkness: 40 damage. The Defending Pokemon is now Asleep. Flip 2 coins instead of 1 between turns. If either of this is tails, the Defending Pokemon is still Asleep. If both of them are tails, the Defending Pokemon is Knocked Out.
Dialga LV.X - Metal - 110 HP
Level-Up - Evolves from Dialga
Poke-Power: Time Skip: Once during your turn (before your attack), you may have your opponent flip 2 coins. If both of them are heads, your turn ends. If both of them are tails, after your opponent draws a card at the beginning of his or her next turn, his or her turn ends. This power can't be used if Dialga is affected by a Special Condition.
[M][M][C][C] Metal Flash: 80 damage. During your next turn, Dialga can't use Metal Flash.
Palkia LV.X - Water - 120 HP
Level-Up - Evolves from Palkia
Poke-Power: Restructure: Once during your turn (before your attack), you may have your opponent switch 1 of your Active Pokemon with 1 of your Bench Pokemon. Then, you switch 1 of the Defending Pokemon with 1 of your opponent's Benched Pokemon. This power can't be used if Palkia is affected by a Special Condition.
[W][W][W] Hydro Reflect: 60 damage. You may move all Energy cards attached to Palkia to your Benched Pokemon in any way you like (Ignore this effect if you don't have any Benched Pokemon.)
2019 Big Orbit Cards
VAT Number: 942210166