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Jungle

Out of stock
£9.99
Jungle

Clefable - Colorless - 70 HP

Stage 1 - Evolves from Clefairy

[C] Metronome: Choose 1 of the Defending Pokemon’s attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type the Defending Pokemon is, Clefable’s type is still Colorless.)

[C][C] Minimize: All damage done by attacks to Clefable during your opponent’s next turn is reduced by 20 (after applying Weakness and Resistance).

All items on our website are of n/m or better condition.


Out of stock
£4.49
Jungle

Clefable - Colorless - 70 HP

Stage 1 - Evolves from Clefairy

[C] Metronome: Choose 1 of the Defending Pokemon’s attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type the Defending Pokemon is, Clefable’s type is still Colorless.)

[C][C] Minimize: All damage done by attacks to Clefable during your opponent’s next turn is reduced by 20 (after applying Weakness and Resistance).

All items on our website are of n/m or better condition.


Out of stock
£8.99
Jungle

Electrode - Lightning - 90 HP

Stage 1 - Evolves from Voltorb

[C][C] Tackle: 20 damage.

[L][L][L] Chain Lightning: 20 damage. If the Defending Pokemon isn’t Colorless, this attack does 10 damage to each Benched Pokemon of the same type as the Defending Pokemon (including your own).

All items on our website are of n/m or better condition.


Out of stock
£3.99
Jungle

Electrode - Lightning - 90 HP

Stage 1 - Evolves from Voltorb

[C][C] Tackle: 20 damage.

[L][L][L] Chain Lightning: 20 damage. If the Defending Pokemon isn’t Colorless, this attack does 10 damage to each Benched Pokemon of the same type as the Defending Pokemon (including your own).

All items on our website are of n/m or better condition.


Out of stock
£26.99
Jungle

Flareon - Fire - 70 HP

Stage 1 - Evolves from Eevee

[C][C] Quick Attack: 10+ damage. Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.

[R][R][C][C] Flamethrower: 60 damage. Discard 1 [R] Energy card attached to Flareon in order to use this attack.

All items on our website are of n/m or better condition.


Out of stock
£10.49
Jungle

Flareon - Fire - 70 HP

Stage 1 - Evolves from Eevee

[C][C] Quick Attack: 10+ damage. Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.

[R][R][C][C] Flamethrower: 60 damage. Discard 1 [R] Energy card attached to Flareon in order to use this attack.

All items on our website are of n/m or better condition.


Out of stock
£22.99
Jungle

Jolteon - Lightning - 70 HP

Stage 1 - Evolves from Eevee

[C][C] Quick Attack: 10+ damage. Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.

[L][L][C] Pin Missile: 20x damage. Flip 4 coins. This attack does 20 damage times the number of heads.

All items on our website are of n/m or better condition.


Out of stock
£9.99
Jungle

Jolteon - Lightning - 70 HP

Stage 1 - Evolves from Eevee

[C][C] Quick Attack: 10+ damage. Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.

[L][L][C] Pin Missile: 20x damage. Flip 4 coins. This attack does 20 damage times the number of heads.

All items on our website are of n/m or better condition.


Out of stock
£12.99
Jungle

Kangaskhan - Colorless - 90 HP

Basic

[C] Fetch: Draw a card.

[C][C][C][C] Comet Punch: 20x damage. Flip 4 coins. This attack does 20 damage times the number of heads.

All items on our website are of n/m or better condition.


Out of stock
£2.80
Jungle

Kangaskhan - Colorless - 90 HP

Basic

[C] Fetch: Draw a card.

[C][C][C][C] Comet Punch: 20x damage. Flip 4 coins. This attack does 20 damage times the number of heads.

All items on our website are of n/m or better condition.


Out of stock
£13.99
Jungle

Mr. Mime - Psychic - 40 HP

Basic

Pokemon Power: Invisible Wall

Whenever an attack (including your own) does 30 or more damage to Mr. Mime (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) This power can’t be used if Mr. Mime is Asleep, Confused, or Paralyzed.

[P][C] Meditate: 10+ damage. Does 10 damage plus 10 more damage for each damage counter on the Defending Pokemon.

All items on our website are of n/m or better condition.


Out of stock
£6.99
Jungle

Mr. Mime - Psychic - 40 HP

Basic

Pokemon Power: Invisible Wall

Whenever an attack (including your own) does 30 or more damage to Mr. Mime (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) This power can’t be used if Mr. Mime is Asleep, Confused, or Paralyzed.

[P][C] Meditate: 10+ damage. Does 10 damage plus 10 more damage for each damage counter on the Defending Pokemon.

All items on our website are of n/m or better condition.